What are the 15 years of online part-time money?

What are the 15 years of online part-time money?

The structure of the plot was very simple. It was divided into five parts. Each part was composed of real-time cutscene CG and in-game battles.

This was the only downloadable content attached to Ocean Stronghold. Time was very tight so there was no need to do that kind of particularly detailed cutscenes CG, just use real-time calculations.

The first part:

Team AS-371-45 successfully infiltrated the Zerg’s nest to clean up the larvae and workers.

There was not a lot of Zergs because it was located in the periphery of the worm nest and the number of Zergs was not a lot. It would not matter to kill all of them directly if it was found by larvae or worker bees so the battle was relatively simple.

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During the mission, all team members could communicate in real time through voice chat. They would discuss their actions and look forward to killing the Zerg queen to end the war.

Artificial intelligence would continuously give orders to the protagonist, analyze the battlefield situation, and guide the protagonist to make correct decisions.

The second part:

After entering deep into the nest, they began to encounter more and more powerful Zergs, including hatching spring worms and self-exploding worms. The difficulty of the battle in this stage was gradually increasing. Most of the time, correct strategies must be adopted. For example, the handling of self-explosive insects carefully; otherwise, the splashing of acid on a large scale after the insect were to explode would cause serious damage to the players.

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At this point, the players began to encounter some troubles and needed to help each other out. However, their overall mentality was still relatively positive.

Artificial intelligence would still be guiding the protagonist to make the best decisions and follow the suggestions of artificial intelligence, which would significantly reduce the difficulty of combat.

The third part:

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The Zergs continued to populate, gradually exceeding the squad’s ultimate combat capability. They found the limbs or pieces of other teams’ combat uniforms while going deeper into the nest. The breathing time after the battle would become precious.

Some team members began to lose their state of mind. They did not find any traces of the queen after wandering at the bottom of the worm’s nest for a long time. On the other hand, they saw many dead teams. They began to question the rate of success calculated by artificial intelligence without logistics. They felt that they would be buried here.

However, the players pushed forward after cheering each other up.

The artificial intelligence was still analyzing data as usual, directing battles, and adhering to its original calculations in the face of doubts from the players.

The fourth part:

The actions of the squad had alarmed the Zergs. The main force of the Zergs might not be in the nest, but as long as there were enough worker bees, spring worms, and self-exploding worms; it would be enough to pose a huge threat to the squad.

Countless Zergs were coming in from all directions. Their escape route had been completely cut off and could only continue advancing. A severely injured member broke off and detonated the miniature reactor in his chest to block the swarm of insects behind them.